Moon Breakers community,
First, we are sorry there hasn’t been more communication about the state of Moon Breakers. The current state is that development has effectively been halted on the game. Imba, the developer and owner of the game, ran out of money and the Moon Breakers team was disbanded.
Uber, as the publisher, is going to continue to maintain the servers for now. In addition it may be possible under some future scenarios for us to acquire the rights and continue to develop it.
You may not have known this but the reason that the music in Moon Breakers is so good is because it was written (and recorded) by Bear McCreary, who composed many of the greatest soundtracks on the screen, including shows like Battlestar Galactica, Walking Dead, Terminator: Sarah Connor Chromicles amongst many others. We were over the (broken) moon to have Bear create our theme music as well as the in-game score, as he’s a master of complimenting imaginary worlds with amazing audio.
So we’re proud to announce that Bear has released the Moon Breakers soundtrack EP on iTunes and Amazon! Featuring a unique album cover by James Gammell our own concept artist, it’s available now so you can feel like you’re flying your Merlin even if you’re just walking down the street.
Check out Bear’s blog for a full write-up about the soundtrack at www.bearmccreary.com – he’s also got a competition running for you musicians out there…
We wanted to keep you updated on the progress of the Chimera Destroyer and the new 50mm Cannon turrets it fields. Eric has undertaken the enormous task of creating the assets single-handedly and they’re already looking highly intimidating.
First off is the new 50mm turret. This image shows a “neutral” version on a base that allows it to be placed on asteroids and objects in the level too (we’ll be adding these as additional defences to new and current maps in the near future). Each turret has 3 cannons (similar to those fielded by heavy fighters) and like the current MG turrets on the carrier, can track a a full hemisphere around it.
This shot of the Destroyer shows the current in-progress model and the concept image above, as well as a Mamba for scale. This is the high-res model which has all of the detail – down to individual hoses and ladder rungs. From there we’ll create an in-game model where those details are “baked” into normal maps and textures.
We’ll post more when the first pass of the Destroyer is complete!
We wanted to thank Chris Giddens, a venerable master at creating LEGO spacecraft for creating a fantastic Mamba model (shown here with his permission). Check out more shots on his Flicker page
Moon Breakers is what we call “games as service” — we don’t put out a game, then take a few weeks of recovery time before starting work on the sequel. Instead we start small, then continually upgrade the game, balancing new features, visual polish, player requests and new content so that week after week the game gets better and better. We have a vision for Moon Breakers that builds on the current core gameplay, adding features like a persistent galactic map, clan “squadrons” with their own carriers, extensive ship customisation, new maps, new gametypes… and creates an epic experience that still allows players from anywhere in the world to jump into combat with just a few clicks. However, to do this we need to push and pull levers, make changes and experiment with the right balance between selling content and providing it for free.
We’ve had a lot of feedback from our community (and reviewers) that our Cred thresholds for unlocking ships is too high. To give you some background, while we are a very small team, the ongoing development of Moon Breakers (including paying the current staff, contractors, and all the myriad expenses of running an office) and the cost of running the servers requires we earn enough through players paying for content. Right now our population growing, but still small enough that that’s critical. On the other hand we want people to play and enjoy our game and to have a fair expectation of what they would be able to earn without having to slavishly devote their lives to playing Moon Breakers. Part of that for us is the concept of Boosts which strike a balance between lower-cost unlocks and the amount of time needed to invest in the game to unlock ships. Still, many of our players don’t realise that and see the high Cred cost per ship as a means of forcing them to pay money.
So… we’ve been having a lot of discussions about lowering the Cred costs for ships, while reducing the number of available Boosts and raising their He-3 prices to compensate. We think this will help address the demand for lower Cred prices and will allow those players who want to earn Cred faster to continue to do so, while (and this is still important) allowing us to keep a reasonable income to keep the game running for ALL players, as we have committed to do. So here’s what today’s update brings:
As always, let us know what you think at moonbreakers.userecho.com.
Hello again Moon Breakers,
Just a quick update today to mention we’ve deployed an update that should fix a number of the server crash and client stability issues, as well as fix the over-scaled damage on torpedo detonation. We know bomber pilots will be sad at the loss of being able to annihilate entire squadrons at once, but it was actually a bug in the code and explosions will cause a much more reasonable amount of damage now, reduced the further way you get from the explosion epicentre.
We’re still unburying ourselves from the post-launch increase in players and issues that have been reported. Thanks so much to our community for sticking with us as we fix bugs and address concerns on the forum and support email. Special thanks to the veteran pilots who have gone above and beyond to help out new recruits as they come in from Steam and Chrome, your efforts are immensely appreciated.
Today’s update has some bug fixes and gameplay features that have been discussed last week. We’ve also update the roster of Free-to-Fly ships (and allowed you to unlock them);
Moon Breakers, it’s update time.
Today we have an epic smorgasbord of features and fixes. Here are the details:
Tomorrow (May 24th) will see a pretty big update to Moon Breakers that covers a wide spectrum of features and fixes. We’ve been investigating all of your support and forum reports, most importantly stability and Cred tracking issues, with fixes to those systems as well as the He-3 purchasing screen which some pilots had lock up occasionally. Our untiring programmers have also been working on many player requests including (yes!) inverted Y-Axis support, a colour-blind-friendly HUD option, new highlighted markers for your current target and attacker, distance fading and a bunch of other features. We’ll also be introducing our first round of a weekly “free ship rotation” allowing pilots to try out ships they haven’t unlocked yet. Top-tier prestige ships will be available one day a week to try out too. We’ll post full details tomorrow when the update goes live.
And we have been listening to your cries for more maps and better variety. We’re hard at work on a new capital ship that we’ll be adding to the maps. The Destroyer class is built as a heavily-shielded defensive screen against bombers, bristling with cannon batteries and equipped with missile launchers that can’t be taken out like turrets. This will add a new element of strategy for Carrier Assault and CTF, and give bomber pilots added team value. Here’s a concept shot to whet your appetite…